Today is patch day!
Patch 3.2 “The Call of the Crusader” hit the live servers this morning, which means, of course, that Blizzard has extended maintenance beyond the normal end time. Â They currently estimate that realms will be up and playable by 1500 PDT. Â My guess, is that they’ll actually be up and playable around 1900 PDT.
So far, I’m most looking forward to the increased speed of the non-epic flying mounts. Hopefully, it’ll feel fast enough, that I won’t feel the need to spend 5,000 gold (each) on all my alts to get the epic flying. Â I’ll have more comments after I can actually get into the game (after work tonight) and try some of the new things out.
Patch notes, if you haven’t seen them already are on the next page, they’re kinda long.
——————————————————————————–– World of Warcraft Client Patch 3.2.0——————————————————————————–The latest test realm patch notes can always be found athttp://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.htmlThe latest patch notes can always be found athttp://www.worldofwarcraft.com/patchnotes/Call of the Crusade–  Since the opening of the Argent Tournament in northeastern Icecrown,adventurers have journeyed from across Azeroth and beyond to provetheir worth in the heart of the Lich King’s domain. Under thunderingskies the tournament’s participants hone the arts of war and faceoff in bone-shattering jousting matches to earn the right to becalled champions. Yet these heroes have yet to face the greatestchallenge of all: the Crusaders’ Coliseum. Formidable Horde andAlliance champions, ferocious beasts, and Scourge lieutenants arejust some of the opponents awaiting adventurers in this gladiatorialarena. Few will survive the coliseum’s perils, but the ArgentCrusade is confident that the worthy heroes who do emerge victoriouswill be ready to join the offensive against Icecrown Citadel and endthe Lich King’s reign of terror.Isle of Conquest–  Off the coast of Northrend, Horde and Alliance forces are locked inan epic struggle for a tiny island rich in resources. Known as theIsle of Conquest, this rocky battleground’s proximity to Icecrownmakes it a highly prized base in the war against the Lich King. Bothfactions have deployed devastating weapons to drive each other fromthis strategic location. Day and night the ground trembles underlumbering siege vehicles while monstrous airships pummel enemypositions with fiery cannons. The bloody conflict spreads to everycorner of the island as new heroes arrive to aid their factions. Itremains to be seen whose banner will wave triumphantly over the Isleof Conquest and at what cost victory will be achieved.General–  Construction of the Crusaders’ Coliseum is complete. New raid normaland Heroic modes for the Crusaders’ Coliseum can be toggled usingthe Dungeon Difficulty setting. This applies to 10 and 25-playerversions. 10-player (normal), 25-player (normal), 10-player (Heroic)and 25-player (Heroic) all share separate raid lockout timers.–  Trial of the Champion5-player (normal and Heroic mode) dungeon.Daily quest added to the Heroic daily dungeon quest giver.–  Trial of the Crusader10 and 25-player (normal mode) raid dungeon.–  Trial of the Grand Crusader10 and 25-player (Heroic mode) raid dungeon.Crusaders’ Tribute: Active on Heroic difficulty only, the tributesystem will limit players on the number of attempts the raid isallotted each week. Additional rewards can be earned depending onthe number of attempts left in the tribute run each week when thefinal boss is defeated.–  Head to the new 40 vs. 40-player siege-style Battleground, the Isleof Conquest, to vie for control of a strategic location with a hostof resources sought by the Horde and Alliance.–  Two level brackets are available: 71-79 and 80.–  Defend the walls of your keep and protect your general by killingenemy players and destroying their siege vehicles.–  Capture the Docks, Gunship Hangar, or Siege Workshop for access todestructive siege vehicles or strategic attacks on your enemy’sbase.–  Capture the Refinery or Quarry for their resources to garnerreinforcements, a steady flow of bonus honor and a 15% increase tosiege vehicle damage for each of these capture points your teamcontrols.–  To claim victory, bust through the enemy’s keep walls (or find otherways to get inside) and kill their general, or obliterate youropponents until their reinforcements are depleted.–  The Argent Tournament Expands–  All new Argent Crusader daily quests and rewards have been added forplayers with the Crusader title. Rewards include a new ArgentCrusader banner and tabard (which can port players to the tournamentgrounds), a mounted squire (can periodically run bank, mail orvendor errands for the player), a paladin-exclusive Argent CrusaderCharger mount and new heirloom items.–  All new Silver Covenant and Sunreaver daily quests and rewards havebeen added for players exalted with these factions. Rewards includetabards, new ground and flying mounts and a new pet.–  Just when you thought you had seen the last of the Black Knight, hemakes his astonishing return to the tournament. Wait, didn’t youkill him?–  New Dungeon Loot FeaturePlayers will now be able to trade soulbound items with other raid orgroup members that were eligible for the loot. This system will worklike the Item Buy Back system and allow 2 hours for players to tradean item after it has been looted. Players who choose to enchant oradd gems to the item will get one last confirmation before losingthe ability to trade the item.–  New druid art for Cat Form and Bear Form has been added. There arenow five unique color schemes for each form and faction. Changinghair color (night elves) or skin tone (tauren) via the barbershopwill change the look of one’s cat and bear forms.PvP–  Arenas–  Beginning with season 7, players will no longer have access to thenewest season’s weapons or shoulder armor and will not qualify forthe Gladiator title/rewards with ratings from the 2v2 bracket alone.Ratings obtained through 3v3 and 5v5 game play will be required forthese rewards, while the rest of the newest season’s items willremain available to players in all brackets (standard ratingrestrictions still apply).–  Dalaran SewersThe entire Arena has increased in size by 25%.Mounts can now be used in this Arena.The position and collision of the crates on the central platform hasbeen modified.–  Ring of ValorThe flame wall has been removed.–  Ruins of LordaeronAlcoves have been removed from the starting chambers.The collision around the central tomb has been smoothed out toprevent players from becoming stuck on the terrain as often.–  Battlegrounds–  Battleground experience has arrived!Players will now be awarded experience for completing objectives andactions that yield honor in Battlegrounds (honorable kills notincluded).Players who do not wish to gain experience through PvP can visitBehsten in Stormwind or Slahtz in Orgrimmar – both located near theBattlemasters in either city – and turn off all experienceaccumulation for the cost of 10 gold.Disabling experience gains will prevent a player from gainingexperience through any means available in the game.Players with experience gains turned off who compete inBattlegrounds will face off only against other players withexperience gains turned off.Behsten and Slahtz can reinstate experience gains for players, for a10 gold fee of course. Any experience that would’ve been accumulatedif experience gains were enabled cannot be recovered.–  Battlemasters in major cities affiliated with specific Battlegroundshave been replaced with a Battlemaster for each faction that willallow players to queue for any Battleground. Battlemasters forspecific Battlegrounds will still be seen around the cities duringcorresponding Battleground holiday weekends.–  When standing at a capture point that you control, you will gain abuff called Honorable Defender. This buff grants +50% honor gainedfrom kills. This currently affects Arathi Basin, Eye of the Stormand Isle of Conquest.–  Arathi BasinThe time it requires to capture a base has been reduced to 8seconds, down from 10 seconds.The game now ends when one team reaches 1600 victory points, downfrom 2000.–  Eye of the StormThe time it requires to capture the center flag has been reduced to8 seconds, down from 10 secondsThe game now ends when one team reaches 1600 victory points, downfrom 2000.–  Strand of the AncientsThe faction starting on attack/defense will now be randomized at thestart of each match.–  Warsong GulchThere is a now a 20-minute timer on this Battleground. After thattime, the team with the most flag captures wins. If this wouldresult in a tie, the team that captured the first flag wins. Ifneither side has captured a flag, then the game ends in a tie.–  Wintergrasp–  Against the Odds: This achievement has been removed and converted toa Feat of Strength.–  Industrial Warfare: This achievement has been removed.–  To provide players with a more transparent notification of whenWintergrasp battles occur, as well as better control zone populationand stability, several changes have been made.Players now have the option to queue for Wintergrasp from aWintergrasp Battlemaster in any capital city or by simply enteringthe Wintergrasp zone.Queuing will begin 15 minutes before each battle. If chosen, youwill automatically be teleported to the zone. Any players in thezone who have not been chosen from the queue will be teleported outwhen the battle begins.The queue system remains active for the entire battle. As soon as aplayer leaves, a new one will be chosen from the queue.Trying to enter Wintergrasp during an active battle for which youhave not been chosen will teleport you out. Please note that, as youare now able to fly over Wintergrasp, you will only be teleportedout if you try to land and join the battle.Level 80 players get higher priority in the queue than lower levelplayers. In addition, a random selection of queued players will betaken from both the Battlemasters and the zone itself.The queue will accept up to 120 players from each faction, resultingin a maximum battle of 240 players at a time.–  Wintergrasp factories can no longer be damaged or destroyed.Dungeons and Raids–  Dungeon and Raid ID ExtensionsIn order to allow for parties and raids to progress throughinstances at their own pace, players can now extend an instance IDon an individual basis.Existing or recently expired IDs can be extended via the Social tabunder Raid by clicking on Raid Info.The ID of any instance to which a player is saved can be extended.Doing so will extend the instance lock period by the same amount oftime as the original lock (i.e. extending an Ulduar instance ID willadd 7 days, a Heroic: Halls of Lightning instance ID will add 24hours, and a Zul’Gurub instance ID will add 3 days to the instancelock time).An ID can be extended more than once.An extension can be reversed on an individual basis provided theplayer does not do anything in the instance during the extendedinstance lock period that would save that player to the instance.–  Emblem System ChangesBoth the 10 and 25-player instances of the Crusaders’ Coliseum dropa new Emblem of Triumph.Any dungeons that previously dropped Emblems of Heroism or Valor,such as Naxxramas or Heroic Halls of Stone, will now drop Emblems ofConquest instead. Emblems of Conquest can still be converted toValor or Heroism.The Heroic dungeon daily quest will now reward 2 Emblems of Triumphand the normal daily dungeon quest will reward 1 Emblem of Conquest.New achievements have been added to collect various amounts of anycombination of emblems.–  25-player raids will no longer be referred to as Heroic versions ofa raid, as there is a new distinction between normal and Heroicmodes for both 10 and 25 player versions of the Crusaders’ Coliseum.–  The Nexus: The Oculus & The Eye of EternityDrakes used by players in these instances will now scale in healthand damage according to the rider’s average item level.–  UlduarPlayers can now use Blink, Shadowstep, and Demonic Teleport whileparticipating in the illusion events in the Yogg-Saron encounter.–  Ominous Clouds in the Yogg-Saron encounter are now more vocal abouttouching players and should no longer sometimes appear to be in thewrong place for certain players.–  An Immortal Guardian targeted for Empowering Shadows in theYogg-Saron encounter will now become a ‘Marked Immortal Guardian’while targeted.–  Crusher Tentacles in the Yogg-Saron encounter spawn a little slowerin 25-player mode allowing a bit more time for players to clear outthe Illusion room.–  Empowering Shadows in the Yogg-Saron encounter now targets a maximumof three Immortal Guardians in 25-player mode.–  Yogg-Saron’s health has been reduced by 20% in the final stage ofhis 25-player mode.–  Winter Jormungars will no longer put everyone in the zone in combatwhen they emerge from a Snow Mound. Additionally, Snow Mounds willnow disappear when all their jormungars have emerged.Races: General–  Axe Specialization (Orc): The weapon bonus from this effect nowapplies to fist weapons in addition to axes.–  Tauren now have the option of changing skin tone by visiting thebarber shop.Items: General–  Agility: The amount of agility required per percentage of dodge hasbeen increased by 15%. This change required recalibrating the amountof dodge a player has with 0 agility by a slight amount as well, soall players will see their dodge percentage vary a small amount.–  Block Value: The amount of bonus block value on all items has beendoubled. This does not affect the base block value on shields orblock value derived from strength.–  On-Use Block Value Items: All items and set bonuses that triggertemporary increases to block value have been modified. Instead ofincreasing their block value amount by 100% like other items, theyhave all had their effect durations doubled. This applies to Glyphof Deflection, Gnomeregan Autoblocker, Coren’s Lucky Coin,Lavanthor’s Talisman, Libram of Obstruction, Tome of theLightbringer, Libram of the Sacred Shield, the tier-8 paladin Shieldof Righteousness bonus, the tier-5 paladin Holy Shield bonus, andthe tier-5 warrior Shield Block bonus.–  Dodge Rating: The amount of dodge rating required per percentage ofdodge has been increased by 15%. This is before diminishing returns.Combined with other changes, this makes dodge rating and parryrating equally potent before diminishing returns apply.–  Item Buy Back Feature RevisedThe Item Buy Back time will now expire if the player enchants orsockets an item. Players will see a confirmation dialog box now whenthey attempt to enchant or add gems to an item giving them a lastchance to reconsider.–  Items with Triggered Effects: These items generally have cooldownson how often they can be triggered. Those cooldowns are nowtriggered each time the item is equipped (example: A trinket has a45-second cooldown on an effect triggered by player attacks; when aplayer equips that item, the effect will be unable to be triggeredfor the first 45 seconds it is worn).–  MountsThe cast time for summoning any ground mount is now 1.5 seconds,down from 3 seconds.Apprentice Riding (Skill 75): Can now be learned at level 20 for 4gold. Mail will be sent to players who reach level 20 directing themto the riding trainer.Journeyman Riding (Skill 150): Can now be learned at level 40 for 50gold. Mail will be sent to players who reach level 40 directing themback to the riding trainer.Expert Riding (Skill 225): Can now be learned at level 60 for 600gold from trainers in Honor Hold or Thrallmar. Faction discounts nowapply (Honor Hold for Alliance; Thrallmar for Horde). Flight speedat this skill level has been increased to 150% of run speed, up from60%.Artisan Riding (Skill 300): Faction discounts now apply (Honor Holdor Valiance Expedition for Alliance; Thrallmar or Warsong Offensivefor Horde).In order to further equalize the number of purchasable mountsavailable to each race, a new 60% speed ground mount has been addedfor night elves, and a new 100% speed ground mount has been addedfor the undead.Flying over Dalaran and Wintergrasp is now possible so long asplayers keep a healthy distance above the ground.–  Mana Regeneration: All items that provide “X mana per five secondsâ€have had the amount of mana they regenerate increased byapproximately 25%.–  Parry Rating: The amount of parry rating required per percentage ofparry has been reduced by 8%. This is before diminishing returns.Combined with other changes, this makes dodge rating and parryrating equally potent before diminishing returns apply. Parry stilldiminishes more quickly than dodge.–  Resilience: No longer reduces the amount of damage done bydamage-over-time spells, but instead reduces the amount of alldamage done by players by the same proportion. In addition, theamount of resilience needed to reduce critical strike chance,critical strike damage and overall damage has been increased by 15%.Classes: General–  All pets now receive 40% of their master’s resilience and 100% oftheir master’s spell penetration. In addition, if a player is attheir appropriate spell hit chance or hit chance maximum, their petwill be at the maximum for spell hit chance, hit chance, andexpertise. If they are below the maximum, their pet will beproportionately below those maximums.–  Replenishment: This buff now grants 1% of the target’s maximum manaover 5 seconds instead of 0.25% per second. This applies to all 5sources of Replenishment (Vampiric Touch, Judgements of the Wise,Hunting Party, Enduring Winter Frostbolts and Soul Leech).–  Silence, Strangulate, Silencing Shot, and Arcane Torrent: Theseabilities will also apply a 3-second Interrupt effect againstnon-player controlled targets, making them more versatile againstcreatures immune to silencing effects.Death Knights–  Due to significant talent changes, all death knight talents will bereset for players.–  Blood Plague: Damage done increased by 15%.–  Chains of Ice: Now reduces movement by 95% instead of 100%. The maineffect of this change will be that targets of Chains of Ice will nothave to re-issue a movement command to continue moving.–  Frost Fever: Damage done increased by 15%.–  Frost Presence: 10% bonus health reduced to 6% bonus stamina.–  Frost Strike: This ability can now be dodged, parried, or blocked.Weapon damage bonus reduced to 55%, down from 60%.–  Icebound Fortitude: Cooldown increased to 2 minutes.–  Talents–  BloodBloody Strikes: This talent now provides 5/10/15% increased damageto Blood Strike instead of 15/30/45%.Dancing Rune Weapon: This ability now has a fixed duration of 12seconds (which can still be modified by its glyph) and a fixed costof 60 runic power.–  Veteran of the Third War: Stamina bonus reduced to 1/2/3%.–  FrostBlood of the North: Reduced to a 3-point talent. Increases BloodStrike and Frost Strike damage by 3/6/10%. There is now a33/66/100% chance whenever you hit with Blood Strike or Pestilencethat the Blood Rune will become a Death Rune when it activates.Lichborne: Duration reduced to 10 seconds, and cooldown reduced to2 minutes.Threat of Thassarian: New 3-point talent. When dual-wielding, yourDeath Strikes, Obliterates, Plague Strikes, Blood Strikes and FrostStrikes have a 30/60/100% chance to also deal damage with youroff-hand weapon. Off-hand strikes are roughly one half the effect ofthe original strike.Toughness: This talent now grants 2/4/6/8/10% armor instead of3/6/9/12/15%, placing it in line with similar abilities of otherclasses.–  UnholyDesecration: This talent has been reduced to 2 points for 25/50%snare and no longer increases damage done by the death knight. Ithas also been moved one tier earlier in the tree and its spelleffect has been made more transparent.Desolation: New talent. This talent is in the position formerlyoccupied by Desecration. It causes Blood Strikes to increase alldamage the death knight deals by 1/2/3/4/5% for 12 seconds.Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%.Damage increased by 10% per disease on the target, down from 11%.Summon Gargoyle: The gargoyle now flies lower to the ground, makingit susceptible to melee attacks. This ability now has a fixedduration of 30 seconds and a fixed cost of 60 runic power.Unholy Blight: This talent has been redesigned. It no longer dealsdamage to nearby targets. Instead, when you deal damage with DeathCoil, the target will take periodic damage for 10 seconds equal to20% of the damage done by Death Coil. This damage accumulates in thesame way as Ignite and Deep Wounds.Druids–  Enrage: This Bear Form ability now generates 20 rage initially, and10 rage over the next 10 seconds. The armor penalty is unchanged.–  Flight Form: Can now be learned at level 60. Flight speed increasedto 150%.–  Flight Form and Swift Flight Form: Now benefit from a paladin’sCrusader Aura.–  Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3minutes. This means each use of Innervate will give half as muchmana as before, but it will be available twice as often.–  Lifebloom: The final heal that occurs when this spell blooms hasbeen reduced by 20% on the base and on the spell power coefficient.–  Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling fromattack power unchanged.–  Rake: Ranks 6 and 7 base points on initial and periodic damagereduced by about 7%. Scaling from attack power unchanged.–  Rip: Ranks 8 and 9 base points and points per combo point reduced byabout 6%. Scaling from attack power unchanged.–  Savage Defense: The animation for gaining this buff will no longermake the bear stand upright.–  Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling fromattack power unchanged.–  Swift Flight Form: Druids who have acquired a mount able to go 310%flight speed will now also go that speed while in this form.–  Swipe (Cat): Percent of weapon damage done reduced from 260% to250%.–  Travel Form: Can now be learned at level 16.–  Talents–  BalanceBalance of Power: Now reduces all spell damage taken by 3/6%, ratherthan reducing the chance to be hit by spells by 2/4%.Eclipse: The Starfire and Wrath buffs from this talent are now onseparate 30-second cooldowns. In addition, it is not possible tohave both buffs active simultaneously.Owlkin Frenzy: Now also restores 2% base mana every 2 seconds forthe duration (10 seconds) in addition to its current effects.–  Feral CombatKing of the Jungle: This talent now reduces the mana cost of BearForm, Cat Form, and Dire Bear Form by 20/40/60%.Primal Tenacity: This talent no longer reduces the mana cost of BearForm, Cat Form, and Dire Bear Form.–  RestorationEmpowered Touch: Now also increases the amount of bonus healingeffects for Nourish by 10/20%.Improved Barkskin: No longer provides dispel resistance to alleffects on the druid, but now reduces the chance your Barkskin isdispelled by an additional 35/70%.Hunters–  Aspect of the Cheetah: Can now be learned at level 16.–  Deterrence: This ability now allows the hunter to parry spells andattacks from behind as well as in front. Now has a new visual spelleffect.–  Frost Trap: Will no longer “fizzle†on targets immune to snareeffects, however Lock and Load will not succeed when using FrostTrap if the target is immune to snare effects.–  Snake Trap: The Mind-numbing Poison effect has been reduced to a 30%increase in casting time, down from 50% to match similar effects.–  The time that traps will exist in the world after being put down hasbeen reduced to 30 seconds, down from 1 minute.–  Traps now have separate 30-second cooldown categories: Fire(Immolation Trap, Explosive Trap and Black Arrow), Frost (FreezingTrap, Frost Trap) and Nature (Snake Trap). A hunter can have onetrap of each category placed at one time.–  Talents–  Beast MasteryCatlike Reflexes now also reduces the cooldown of your Kill Commandability by 10/20/30 seconds.–  SurvivalEntrapment: This talent no longer works with Immolation Trap orExplosive Trap.Lock and Load: Now has a 22-second cooldown. The Lock and Loadeffect cannot be obtained on targets immune to snare effects whenFrost Trap is used.–  PetsRoar of Sacrifice: Redesigned. This ability can now be used on anyfriendly target to make that target immune to critical strikes, butthe hunter pet takes 20% of all damage taken by that friendlytarget. Cooldown is now 1 minute, up from 30 seconds.Mages–  Arcane Blast: Mana cost reduced by 12%.–  Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, FrostNova, Ice Lance, and Ice Barrier: The mana cost on these spells hasbeen reduced by approximately 15%.–  Invisibility: Can no longer be interrupted by a hostile action ordamage done during the 3-second Fade time, however an invisible mageis still vulnerable to Stun and Silence effects.–  Mirror Image: Images will no longer trigger the death sound whentheir time expires.–  Talents–  FireEmpowered Fire: In addition to its existing effects, this talent nowalso grants a 33/67/100% chance to regain 2% of base mana each timethe Ignite talent deals damage.–  FrostEmpowered Frostbolt: Instead of increasing critical strike chance by2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2seconds.Permafrost: In addition to its existing effects, this talent nowalso causes the mage’s Chill effects to reduce healing received bythe victim by 7/13/20%.Paladins–  Blessing of Sanctuary: This blessing now also increases stamina by10%. This effect is not cumulative with Blessing of Kings.–  Charger: Can now be learned at level 40.–  Crusader Aura: This ability now also grants its flying speedincrease to a druid’s Flight Form and Swift Flight Form.–  Exorcism: Now has a 1.5 second cast time, but can once again be usedon players.–  Hand of Reckoning: Redesigned. Now does damage only when the targetdoes not currently have the caster targeted, but damage doneincreased to 50% of attack power, occurring after the taunt effectis applied.–  Judgements: Some of these attacks were considered ranged and somemelee. They are all now considered melee attacks that can’t bedodged, parried or blocked.–  Judgement of Light: Now heals for 2% of the attacker’s maximumhealth instead of a variable amount based on the spell power andattack power of the judging paladin.–  Lay on Hands: The buff from this ability now reduces the physicaldamage taken by the target by 10/20% instead of increasing thetarget’s armor.–  Righteous Fury: No longer has a duration, remaining until cancelledor death. Also cancelled when a Paladin activates a different talentspecialization.–  Sacred Shield: When a paladin casts Flash of Light on a target withthis buff, they also now place a heal-over-time effect on thetarget, healing that target for 100% of the Flash of Light amountover 12 seconds.–  Seal of Blood: This ability has been removed.–  Seal of the Martyr: This ability has been removed.–  Seal of Vengeance and Seal of Corruption: These seals have beenredesigned to deal substantially more damage. Now, once a paladinhas 5 copies of the debuff from these seals on his or her target, oneach swing the paladin will deal 33% weapon damage as Holy, withcritical strikes dealing double damage. In addition, thedamage-over-time effect is now considered a melee attack instead ofa spell attack and the effects from these seals can only betriggered by auto-attacks and Hammer of the Righteous.–  Shield of Righteousness: Now deals 100% of shield block value asdamage instead of 130%. In addition, the benefit from additionalblock value this ability gains is now subject to diminishingreturns. Diminishing returns occur once block value exceeds 30 timesthe player’s level and caps the maximum damage benefit from shieldblock value at 34.5 times the player’s level.–  Warhorse: Can now be learned at level 20.–  Talents–  HolyBeacon of Light: The healing amount on the Beacon of Light target isnow based on the total healing done (including over-healing) insteadof the effective healing done. Radius increased to 60 yards.Multiple Paladins can now have this active on the same target. Buffindicating a player is within range of the Beacon target is nolonger displayed.Divine Intellect: This talent now gives 2/4/6/8/10% increasedintellect instead of 3/6/9/12/15%.Illumination: This talent now returns 30% of the mana cost of thespell instead of 60%.–  ProtectionArdent Defender: Redesigned. Any damage that takes the paladin below35% health is reduced. This reduction applies only to the portionthat pushes the paladin below 35% health (example: a paladin at 50%health takes a 40% hit; the first 15% hits as normal while the next25% is reduced). In addition, once every 2 minutes an attack thatwould have killed the paladin will fail to kill, and instead healthe paladin for up to 10/20/30% of maximum health depending on thepaladin’s defense rating (example: a paladin with defense equal toonly 5 times his or her level will receive no healing from thetalent, while a paladin who is immune to critical strikes from bosscreatures through defense will receive the maximum amount).–  Guarded by the Light: This talent will no longer cause Divine Plea’sduration to be refreshed by using Judgement of Wisdom, Judgement ofJustice, or Judgement of Light.–  RetributionArt of War: Now only applies to melee critical hits, but will makeyour next Flash of Light or Exorcism instant. In addition, thistalent now provides notification in the floating combat text when itactivates.Crusader Strike: Damage reduced to 75% weapon damage to match thenew 4-second cooldown. Mana cost reduced to 5% of base mana.Seal of Command: Redesigned. This seal now deals 36% weapon damageon every swing, and deals substantially less judgement damage.Vindication: Redesigned. Now lowers target attack power, isconsistent and does not stack with Demoralizing Shout.Priests–  Prayer of Healing: The percentage of spell power this spell gains inhealing (per target) has been reduced from 80.7% to 52.6%.–  Psychic Horror: This spell no longer has an invisible missile, sothere is no travel time before the spell takes effect.–  Talents–  DisciplinePenance: Cooldown increased to 12 seconds, up from 10 seconds.–  HolyInspiration: The buff from this ability now reduces the physicaldamage taken by the target by 3/7/10% instead of increasing thetarget’s armor.–  ShadowDispersion: Cooldown reduced to 2 minutes, down from 3 minutes.Improved Mind Blast: Redesigned. Now, in addition to reducing thecooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, whilein Shadowform your Mind Blast also has a 20/40/60/80/100% chance toreduce all healing done to the target by 20% for 10 seconds.Vampiric Touch: The amount of damage done when this spell isdispelled has been doubled.Rogues–  After much quiet contemplation, rogues now possess the ability tolearn how to use one-handed axes.–  Talents–  CombatSword Specialization: This talent is now called Hack and Slash andapplies to axes as well as swords.–  SubtletyShadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds,down from 10 seconds.Shamans–  A customizable totem bar will now be available for shamans allowingthe storing of 4 different totems. These totems can be placed on theground at once in one global cooldown for the combined mana cost ofall 4 totems.–  All Shocks now have a default range of 25 yards, up from 20 yards.–  Base health increased by approximately 7% to correct for shamanshaving lower health than other classes.–  Chain Heal: Jump distance increased by 25% to 12.5 yards. Inaddition, the amount of healing now decreases by 40% as it jumps toeach new target, instead of 50%.–  Earth Shock: Redesigned. This spell no longer interrupts spellcasting, but rather reduces melee attack speed by 10% for 8 seconds(exclusive with similar effects such as Thunder Clap).–  Ghost Wolf: Can now be learned at level 16. While in this form,snaring effects may not bring the shaman below base normal runspeed.–  Wind Shock: Has been renamed Wind Shear and no longer shares acooldown with Flame, Frost or Earth Shock.–  Talents–  EnhancementMaelstrom Weapon: Now also has a chance to reduce the cast time ofHex.Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes.Successful melee attacks now have a chance to generate mana equal to15% of the shaman’s attack power, down from 30%.–  RestorationCure Poison and Cure Disease: Combined into a single spell, CureToxins.Earth Shield: Dispel effects will now remove charges of Earth Shieldrather than the entire aura.Ancestral Healing: The buff from this ability now reduces thephysical damage taken by the target by 3/7/10% instead ofincreasingthe target’s armor.Healing Way: Redesigned. Rather than providing a chance ofincreasing Healing Wave spells on a friendly target, this talent nowinnately increases the effectiveness of the shaman’s Healing Wave by8/16/25%.Mana Tide Totem: Totem health now equal to 10% of the shaman’shealth.Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a30-second internal cooldown and increases the shaman’s maximumhealth by 3/6/9/12/15% for 10 seconds.Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.Tidal Waves: No longer reduces the cast time of Lesser Healing Waveby 30%.  It instead now provides +25% critical strike chance toLesser Healing Wave, along with the previous 30% cast time benefitto Healing Wave.Improved Water Shield: This talent now has a 10/20/30% chance to betriggered by Chain Heal, and the charges of Water Shield are no\longer consumed by this talent.Warlocks–  Banish: Effect will now be cancelled if Banish is recast on abanished target.–  Dreadsteed: Can now be learned at level 40.–  Felsteed: Can now be learned at level 20.–  Shadowflame: The angle of the cone effect on this ability wasinadvertently very small, making it difficult to use. Its cone isnow the same size as similar spells, such as Cone of Cold.–  Soulshatter cooldown reduced to 3 minutes, down from 5 minutes–  Talents–  AfflictionPandemic: Now also increases the critical damage bonus of Haunt by100%.–  DemonologyFel Domination cooldown reduced to 3 minutes, down from 15 minutes.–  DestructionEmpowered Imp: The warlock’s critical hit chance is increased to100%, up from 20% for the next spell cast after the Imp criticallyhits a target.Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage fromIncinerate and Chaos Bolt on targets afflicted with Immolate, downfrom 3/6/9/12/15%.Warriors–  Battle Shout: Radius increased to 30 yards.–  Bloodrage: This ability now generates 20 rage initially, and 10 rageover the next 10 seconds. The health cost is unchanged.–  Commanding Shout: Radius increased to 30 yards.–  Execute: This ability now never costs more than a total of 30 rage.The tooltip for Sudden Death has been revised to remove reference tothat maximum, since the ability now behaves that way even whenuntalented.–  Shield Slam: The benefit from additional block value this abilitygains is now subject to diminishing returns. Diminishing returnsoccur once block value exceeds 30 times the player’s level and capsthe maximum damage benefit from shield block value at 34.5 times theplayer’s level.–  Talents–  FuryArmored to the Teeth: This talent now provides 1/2/3 attack powerper 108 armor, up from per 180 armor.Bloodsurge: Notification that Slam has become instant now appears infloating combat text.–  ProtectionDevastate: Weapon damage and bonus per Sunder Armor on the targetincreased by 100%. This ability now requires a shield to beequipped.Shield Specialization: Now provides 5 rage on a block, dodge orparry instead of 2 rage on a block.User Interface–  The quest log is now double-paned for more easily viewing questinformation. The list of all quests a player has will show in onepane, while the quest details of any highlighted quest will displayin the next.–  Character name auto-completion for the chat frame, pop-ups, and mailinterface is now active.–  Character names can now be colorized according to class in the chatframe. This feature can be enabled through the chat settings byright-clicking on a chat window.–  Casting bars under the target frame, focus frame and nameplates willnow display as shielded if the cast cannot be interrupted.–  Druids will now be able to see their mana bars when shape-shifted.–  Item Comparisons: Holding the shift key while hovering over an itemwill now display the stat differences with the item currentlyequipped in the relevant slot.–  Item Level: A new option has been added under Display in theInterface Options to show the item level on item tooltips.–  Macros and scripts will no longer be able to target totems by name.–  New Feature Icons: Options recently added to any of the optionsmenus will now display a yellow exclamation point next to them toindicate that they are new features.–  Vendor prices will now be listed on items whether or not players areat a vendor.–  For additional notes on Lua and XML changes please visit the UI &Macros Forum:http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114Graphics–  The frame rate for those with Shadow Effects enabled under the UltraVideo settings has been improved.World Environment–  Wolvar and Gorloc orphans have arrived in Dalaran and need yourhelp! Players can find out more by visiting the Eventide District(completing the quests being offered for this event will not counttoward any Children’s Week achievements). Players have a limitedamount of time to care for these orphans before they take theirleave. They will then return again for the regularly-scheduledChildren’s Week next year.–  Portal areas in all major cities now offer a portal to the BlastedLands near the Dark Portal.–  Once crossing through the Dark Portal, players can access a flightpath directly from the Stair of Destiny to Shattrath.–  A new zeppelin docking ramp has been added to Thunder Bluff allowingHorde players easier transport to and from Orgrimmar.–  The local Postal Service has grown tired of walking so far each dayto collect mail and has decided to install a large number of newmailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.–  Mathiel in Darnassus has finally earned himself enough money fromyour repair bills that he was able to buy himself an anvil.Quests–  The ravasaur trainer Mor’vek has returned to Un’Goro and will offerto help Horde players raise and train a Venomhide Ravasaur as amount… if they can survive the creature’s deadly poison.Achievements–  A Brew-FAST Mount: A new Feat of Strength achievement for acquiringany epic Brewfest mount.–  Have Keg, Will Travel: Now requires either a Brewfest mount or usingBrewfest Hops to transform yours into one.Professions–  Alchemy–  All stackable potions now stack to 20.–  Added a new pattern for Flask of the North, usable by players with ahigh alchemy skill. The recipe is purchased from Northrend trainers.–  Flask of the North increases your spell power, attack power orstrength for 1 hour and is usable in Arenas. It is not consumed whenused.–  Endless Healing Potion and Endless Mana Potion no longer usable inarenas. Amount of health and mana has been increased, and thecooldown reduced.–  Five new epic gem transmute recipes are available from the Northrendtrainer. The recipe for transmuting a Cardinal Ruby can be learnedfrom a quest, given by Linzy Blackbolt in Dalaran.–  The Mixology benefits from Northrend elixirs and flasks have beenincreased.–  Rage potions can now be used by druids.–  Cooking–  Chef’s Hat is now superior quality and allows the chef to cookfaster.–  Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.–  Increased the drop rate for recipes from the Outland Daily Cookingquests.–  Increased the chance to get a bonus Dalaran Cooking Token from theSpice Bag.–  The recipe for Captain Rumsey’s Lager can now be randomly found inthe quest reward Crate, Barrel, or Spice Bag from the cookingdailies.–  Enchanting–  Values on Northrend ring enchants increased.–  Engineering–  Added a new Mind Amplification Dish attachment for helmets, allowingengineers to control other humanoid targets. Some restrictionsapply: does not work in Arenas, dish sometimes reverses targets,unable to stack with other stat-improving head enchantments andmakes your helmet look… stylish? This attachment provides apassive bonus of 45 stamina.–  Added a schematic for a Goblin Welding Beam that can heal friendlymechanical or vehicle units.–  Alarm-o-Bot functionality changed. Materials required reduced.–  Box of Bombs no longer requires an anvil.–  The Cobalt Frag Bomb now incapacitates enemies within a 3-yardradius. A short cast time was added, but they are usable whilemoving. This change applies to any Cobalt Frag Bombs alreadycreated. The existing recipe now makes 3 at a time.–  Engineers can now learn to create a portable Wormhole Generator forNorthrend. The Wormhole allows them to travel to different locationsin Northrend, although the locations are sometimes in dangerousplaces.–  Flying Machine: The level requirement needed to learn how to buildand use this machine has been reduced to level 60, down from level70, and the engineering skill level reduced to 300, down from 350.Material costs reduced.–  Gnomish Engineers and Goblin Engineers can now switch professionspecializations for a fee.–  Increased benefits from Hyperspeed Accelerators, Hand-Mounted PyroRocket and Reticulated Armor Webbing glove modifications.–  Increased the passive bonuses provided by Springy Arachnoweave,Flexweave Underlay and Nitro Boosts.–  Mote Extractor now has innate tracking for gas clouds while it is inyour inventory. Tracking of gas clouds has been removed fromgoggles.–  A new repair bot has been added, and his name is Jeeves. He is theultimate gentleman robot butler, able to perform all the mundanetasks of repairing, selling and buying junk for your entire raid.Additionally, he can open bank boxes for skilled engineers (350+).Jeeves is not destroyed when used, but due to pressing engagements,can only be summoned once an hour. The schematic for this handsomerobot was said to be hidden within the parts of another robot –hoping to be found by an engineer one day.–  Nitro Boosts: Now have a 5-second duration.–  Potion Injectors now increase the amount gained by 25% when used byengineers. Quantity produced by recipes for Runic Healing and ManaInjectors has been increased.–  Reduced the materials needed to create all engineering Dragonlings,and reduced their cooldowns, although they still cannot be used inArenas.–  Significantly reduced the cooldown on MOLL-E.–  The Spynocular belt attachment has been changed to a Frag Belt. TheFrag Belt periodically produces a Cobalt Frag Bomb that can be usedfrom the belt every 6 minutes (never runs out!).–  A Steam-Powered Auctioneer has been added to the Dalaran LikeClockwork engineering shop, allowing access to one’s faction AuctionHouse. The Steam-Powered Auctioneer was programmed with asuperiority chip, and will only interact with Grand Masterengineers.–  Transporter devices are no longer classified as trinkets and can beused directly from your inventory.–  The Ultrasafe Bullet Machine and Saronite Arrow Maker schematicshave been simplified to create a full stack of the appropriateammunition. No longer requires an anvil. Reduced the materialsrequired to make this ammunition.–  World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.–  Fishing–  Players with 300 or higher cooking have a chance to find aWaterlogged Recipe in the Bag of Fishing Treasures awarded by theNorthrend fishing dailies. This item can be traded to other playersand rewards several Dalaran Cooking Rewards when turned in.–  Herbalism–  Increased healing from Lifeblood (Rank 6).–  Lifeblood now scales slightly with maximum health. No longeraffected by global cooldown.–  Inscription–  Added a new Glyph of Claw for young feral druids who haven’t yetobtained Mangle. Scribes can learn this glyph from the trainer.–  Master’s Inscriptions increased.–  Jewelcrafting–  Dragon’s Eye gems stat bonuses increased. In addition, these gemsare no longer prismatic and must be matched to the appropriatecolored socket to activate an item’s socket bonus.–  New recipes have been added for cutting epic gems and can bepurchased using Dalaran Jewelcrafter’s tokens.–  Icy Prism now has a chance of yielding an epic gem.–  Raw epic gems can be obtained via the following means:Prospecting Titanium OreAlchemy transmutationsPurchased with honorPurchased with Emblems of Heroism–  Leatherworking–  Added recipe for Heavy Knothide Leather to leatherworking trainers(rather than a vendor recipe). Changed several recipes to use HeavyKnothide Leather instead of regular Leather.–  Fur Lining values increased.–  Mining–  Toughness (Rank 6) provides more stamina.–  Skinning–  Master of Anatomy (Rank 6) provides more critical strike rating.–  Tailoring–  Embroideries improved.Items–  Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed fromthe Interrupt bonus used in The Burning Crusade Arena seasons to thecost reduction used in Wrath of the Lich King Arena seasons.–  Glyphs–  Death KnightsGlyph of Unholy Blight: Changed to increase damage done by theupdated Unholy Blight talent by 40%.–  DruidsGlyph of Innervate: Duration reduced to 10 seconds.–  PaladinsGlyph of Righteous Defense: Now also increases the chance for Handof Reckoning to hit.Glyph of Seal of Command: Redesigned to cause the Paladin to gain 8%of base mana each time the paladin judges Command.Glyph of Seal of Blood: Changed to Glyph of Holy Wrath, whichreduces its cooldown by 15 seconds.–  RoguesGlyph of Shadow Dance: Now increases the duration of Shadow Dance by2 seconds, down from 4 seconds.Glyph of Tricks of the Trade: Now increases the duration of thedamage bonus effect instead of increasing the damage bonus.–  ShamansGlyph of Healing Wave: The amount of healing the shaman receives isnow based on the entire healing amount, including over-healing.–  WarlocksGlyph of Lifetap: Duration of the buff from this glyph increased to40 seconds.–  Idol of the Corruptor: The agility buff from this idol is nowexclusive with the agility buff from Idol of Terror.–  Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from managems, down from 40%.–  Non-Combat Pets: 8 new pets have been added (not including ArgentTournament rewards). Raptor Hatchlings can be found on rare andelite raptors throughout the game world. In addition, an ObsidianRaptor Hatchling can be purchased from Breanni in Dalaran.–  Tome of Cold Weather Flight: New heirloom item. Players who havereached level 80 can now purchase this book for 1,000 gold from HiraSnowdawn, the Cold Weather Flying Trainer in Dalaran. Similar toother heirloom items, this item can be mailed to other characters ofthe same realm, account and faction. The book is consumed when readtraining the character in Cold Weather Flying. Requires level 68.–  Val’anyr, Hammer of Ancient Kings: This item’s stats and level havebeen increased to match the power level of healer weapons comingfrom the Coliseum 25-person normal difficulty instance. In addition,each time Val’anyr is equipped, Blessing of Ancient Kings will beplaced on a 45-second cooldown before it can occur.Bug Fixes–  Death Knights–  Anti-Magic Shell: The tooltip for this ability will now reflectmodifications from the Magic Suppression talent.–  Blood-Caked Blade: The damage from this talent is no longernormalized to weapon speed.–  Chilblains: Icy Clutch can no longer miss when Frost Fever hits,however, when Frost Fever is dispelled Icy Clutch will also bedispelled.–  Dancing Rune Weapon: The rune weapon will no longer cast CorpseExplosion.–  Desecration: No longer causes unnecessary combat logging.–  Horn of Winter: Learning rank 2 of this ability caused players tounlearn rank 1, such that it no longer appears in their spellbook.It is now possible to relearn that rank, and death knights will nolonger “forget†rank 1 when they learn rank 2.–  Lichborne: The buff from this ability can now be cancelled.–  Raise Ally: Using the Gnaw ability while under the effects of thisspell will now initiate auto-attack. In addition, the damage donehas been changed from a flat value to a percentage of weapon damage.–  Raise Dead: This spell will no longer give two errors when thecasting player lacks the reagent to cast it.–  Rune of Razorice: Each death knight can now have his or her own copyof this debuff on the target.–  Rune of Spellbreaking: Tooltip now indicates the effect from thisenchantment does not stack with other effects which reduce theduration of Silence effects (including not stacking with a secondcopy of this enchantment). In addition, now reduces damage from Holyspells.–  Rune of Spellshattering: Now reduces damage from Holy spells.–  Summon Gargoyle: Corrected the inaccurate tooltip which claimed aGargoyle could last up to 40 seconds, when in fact 30 seconds hasalways been the maximum.–  Rune of Razorice: Corrected a bug where this applied to frost damagedone by others.–  Druids–  Bash: Tooltip now specifies that the Interrupt effect only occurs onnon-player targets.–  Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occurwhile in these forms will now appear in the combat log and floatingcombat text.–  Cyclone: Victims of Cyclone can no longer receive healing fromhealth drain effects such as Devouring Plague while they areaffected by Cyclone.–  Dash: Druids who have not learned Track Humanoids will now retainthe benefit of Dash while shifting out of and back into Cat Form.–  Druids should no longer be removed from a form after using anyengineered bombs.–  Maim: Tooltip now specifies that the Interrupt effect only occurs onnon-player targets.–  Natural Perfection: Now properly triggered by periodic criticalstrikes.–  Nature’s Grasp: This talent will no longer be triggered spuriouslyby some ranged abilities such as Heroic Throw.–  Hunters–  All ranks of Sonic Blast now properly have an 80 Focus cost.–  Black Arrow Ranks 5 and 6 training costs have been loweredsignificantly.–  Furious Howl: Ranks 1-5 will no longer give slightly more attackpower than is listed in their tooltips.–  Lock and Load: The tooltip for this talent has been updated toindicate that it also works with Explosive Trap.–  Roar of Sacrifice: Damage transferred to pet is now consideredNature damage.–  The tooltip for Improved Tracking has been slightly re-written toindicate that it only works on the hunter, and works on melee damageas well.–  T.N.T. (Rank 3): Now indicates that the talent works with BlackArrow.–  Mages–  Arcane Instability: Tooltip reworded to clarify design intent.–  Burning Determination: Some Silence and Interrupt effects that didnot trigger this talent will now trigger it properly, includingShield of the Templar, Garrote and Gag Order.–  Combustion: Fire spell misses will no longer trigger this talent.–  Conjure Refreshment: Rank 1 food will no longer overwrite the drinkbuff from rank 2 food.–  Fireball: Periodic damage from this spell can no longer triggerCombustion.–  Living Bomb: Periodic critical strikes from this ability can nowtrigger Ignite and Hot Streak.–  Mirror Image: The mirror images will no longer complete casts ofFrostbolt on targets which are Polymorphed at the time theirFrostbolt channel finishes.–  Molten Armor: Critical strikes from the effect on this armor willno longer trigger Ignite.–  Paladins–  Auras: Any paladin aura active at the time of the paladin’s deathnow automatically reactivates when the paladin returns to life.–  Beacon of Light: Multiple paladins can now have this buff active onthe same target. In addition, the beacon target will no longer losethe buff while under the effects of Cyclone or Banish.–  Blessing of Sanctuary: This talent and Vigilance will now both beable to be cast on the same target without sometimes overwritingeach other.–  Exorcism: Now properly has a 100% chance to be a critical strikewhen cast on death knights using Lichborne.–  Eye for an Eye: Now properly triggered by periodic critical strikes.In addition, the tooltip incorrectly stated that 20% damage isreflected, when it is actually 10%. Tooltip fixed.–  Hammer of Justice: Tooltip now specifies that the Interrupt effectonly occurs on non-player targets.–  Hand of Sacrifice: Casting this spell on a target with DivineSacrifice active will now generate an error message instead ofwasting the cooldown.–  Heart of the Crusader: The effect from this talent will no longer beremoved if a paladin without this talent overwrites the judgementplaced by a paladin who does have the talent.–  Holy Shield: It is no longer possible to have two ranks of thisability active at the same time.–  Judgements: All paladin judgements are now properly considered asmelee attacks that cannot be dodged, blocked or parried. PreviouslySeal of Light, Seal of Wisdom, Seal of Justice and Seal ofRighteousness would cause the judgement to be considered a ranged attack.–  Judgement of the Just: The effect from this talent will no longer beremoved if a paladin without this talent overwrites the judgementplaced by a paladin who does have the talent.–  Judgement of Vengeance: Inaccurate combat log tooltip corrected.–  Judgement of Corruption: Inaccurate combat log tooltip corrected.–  Pursuit of Justice: This talent will no longer sometimes bedeactivated when leaving a battleground.–  Sacred Shield: This buff will no longer have any effect if thetarget is another player engaged in a duel. In addition, the healfrom this buff will no longer cause the paladin to stand, and it isno longer possible for two paladins to both have the spell active onone target.–  Priests–  Blessed Resilience: Now properly triggered by periodic criticalstrikes.–  Divine Aegis: This talent will now work properly if the priest movesout of range of his or her target as the effect is resolving.–  Divine Hymn: This spell now works correctly with the trinketIllustration of the Dragon Soul. Mana Burn: Fixed a bug where ManaBurn did not cause fear effects to break when the fear victim had anabsorb shield on.–  Mass Dispel: This spell now triggers some types of trinkets it didnot trigger before (such as Flow of Knowledge).–  Pain Suppression: No longer can be cast while under the effects ofIncapacitate or Cyclone.–  Rogues–  Honor Among Thieves: Periodic critical strikes now grant combopoints for rogues with this talent.–  Killing Spree: Error message when no targets are in range has beenchanged to “Out of Rangeâ€.–  Master of Subtlety: Being under the effects of Cyclone when the bufffrom this talent is about to expire will no longer make it lastindefinitely.–  Overkill: Being under the effects of Cyclone when the buff from thistalent is about to expire will no longer make it last indefinitely.–  Shiv: Deadly Poison will now apply properly when Shiv is the attackused to break a Gouge.–  Tricks of the Trade: Using this ability on a target affected byCyclone or Banish will no longer place the ability on permanentcooldown and will instead give an error message.–  Turn the Tables: Rank 2 of this talent will now work properly withraid members, and not just party members.–  Shamans–  Elemental Devastation: Tooltip revised to indicate it does not workwith critical strikes from periodic damage.–  Elemental Focus: Tooltip revised to indicate it does not work withcritical strikes from periodic damage.–  Elemental Oath: Tooltip revised to indicate it does not work withcritical strikes from periodic damage.–  Flametongue Weapon: Fixed tooltip error.–  Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properlywith a shaman’s spell power.–  Warlocks–  Demonic Circle: The visual for this spell should now despawn whenthe warlock dies or when the warlock otherwise loses the aura thatallows transport to the circle.–  Immolate and Unstable Affliction: All ranks of these two spells willnow overwrite each other.–  Improved Imp: Each time an Imp is summoned it will recast Blood Pact(if autocast is on), forcing it to benefit from this talent, even ifthe Imp was not summoned at the time the talent was learned.–  Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chanceto apply a 1/2/3/4/5% critical strike increase on the target, it nowhas a 20/40/60/80/100% chance to apply a 5% critical strikeincrease.–  Warriors–  Berserker Rage: Tooltip clarified to indicate this ability breaksexisting Fear, Sap, and Incapacitate effects.–  Bladestorm: Now properly removes the Snare effect of Desecration inall cases.–  Blood Craze: Now properly triggered by periodic critical strikes.–  Execute: Focused Rage and the Dreadnaught Battlegear set bonus willnow properly reduce the cost of Execute.–  Slam: The combat log tooltip will no longer list which rank of Slamwas used. Previously it incorrectly listed rank 8 for all ranks ofSlam.–  Vigilance: This talent and Blessing of Sanctuary will now both beable to be cast on the same target without sometimes overwritingeach other.–  Items–  Adamantite Scope: Attaching this scope to an item will now cause itto become soulbound as intended.–  Badge of the Swarmguard: Will no longer cause a weapon swinganimation when it triggers.–  Cenarion Set: No longer reduces the (nonexistent) cooldown onHurricane. Instead, the set bonus increases the damage done byHurricane by 15%.–  Commendation of Bravery: No longer useable when player is already atthe maximum honor allowed.–  Deadly Gladiator’s Dreadplate: The set bonus will now triggerproperly from Crippling Poison.–  Death Knight PvP Glove Bonus: The runic power gain no longer appearsin the combat log.–  Death Knight Tier-7 Set: Fingers of the Damned now has a detailedcombat log tooltip.–  Frostweave Net: Using this item no longer causes the user to breakshapeshifts.–  GlyphsGlyph of Beacon of Light: This glyph will no longer grant itsduration increase twice when Beacon of Light is cast on self.Glyph of Corpse Explosion: This glyph will no longer cause the modelon target dummies to change.Glyph of Death Strike: Tooltip typo corrected.Glyph of Disease: Blood Plague will now last its correct fullduration when refreshed by this glyph.Glyph of Freezing Trap: The effect from this glyph will now logproperly.Glyph of Healing Wave: The heal from this glyph will no longerbenefit twice from the Purification talent.Glyph of Overpower: Fixed a bug where sometimes parries would nottrigger the glyph. In addition, this glyph will now only makeOverpower available for 6 seconds after a parry, instead ofindefinitely.Glyph of Power Word: Shield: The heal from this glyph can now causeDivine Aegis.Glyph of Shadow: This glyph can now be triggered by critical strikesfrom periodic damage.Glyph of Shocking: Fixed tooltip error on Macintosh game client.Glyph of Shadowflame: The effect from this glyph will now workproperly when multiple Warlocks use Shadowflame on the target.–  Gnomish Mind Control Cap: Paladins who break the harmful effect fromthis item by using Divine Shield will now properly gain theForbearance debuff.–  Goblin Dragon Gun: This item will no longer spam the combat log withcast messages.–  Heavy Netherweave Net: Using this item no longer causes the user tobreak shapeshifts.–  Major Arcane Protection Potion: Vendor price lowered to match othersimilar potions.–  Nightsong Battlegear: The 2-piece set bonus will no longer sometimesbe triggered by other periodic damage other than those listed in thetooltip.–  Pandora’s Plea: Corrected a tooltip issue.–  Randomly generated uncommon (green) and rare (blue) quality items inWrath of the Lich King had stat values that were lower thanintended. All Wrath of the Lich King uncommon and rare items withrandom suffixes (“of the Bearâ€) have had their stat values increasedsignificantly.–  Reins of the Icemaw Matriarch: This vehicle will now leave bearfootprints instead of barefoot footprints.–  Reticulated Armor Webbing: Tooltip corrected to no longer claim thatthis item only works on plate items.–  Saronite Bomb: This item will no longer cause threat against nearbytargets just outside the targeting circle.–  Scrolls: Scrolls which grant agility, intellect, spirit, strength,or stamina will now report an error message and no longer consumeand waste the scroll when the target has a more powerful buff tothat stat.–  Sif’s Remembrance: Sound and animation added to trinket effect.–  Sigil of Arthritic Binding: The bonus damage from this relic is nowadded after diseases have increased damage by a percentage, insteadof before.–  Trinkets: Various trinkets which did not work properly withchanneled area-of-effect spells will now work with those spells.This includes (but is not limited to) Illustration of the DragonSoul, Darkmoon Card: Greatness, and Egg of Mortal Essence.–  Warrior PvP Glove Bonus: Tooltip reworded slightly.–  Wintergrasp Commendation: No longer useable when player is alreadyat the maximum honor allowed.–  Professions–  Enchant Weapon – Black Magic: This enchantment can now be triggeredby some spells it did not previously work with, including Curse ofAgony, Blizzard, and Typhoon.–  Guardian Gloves: Now correctly marked as uncommon quality.–  Events–  Hallow’s End: Putting out fires for this event will no longertrigger effects from items, talents and set bonuses.–  Noblegarden: Loot windows will no longer periodically close whilethe looting player is transformed into a rabbit.–  Technical–  There is a known UI rendering issue with the Intel 965 MobileExpress chipset drivers on Windows Vista prior to version7.15.10.1559 (December 2008). Please contact your laptopmanufacturer for an updated driver if you are experiencingdifficulties. In case of continued problems, add the followinglines to the Config.wtf file as a workaround: SET fixedFunction “1”.